Upscaled World Textures Stormblood

Upscaled Textures for Stormblood expansion world textures

THIS IS THE STORMBLOOD MODULE.

"Common, Grass, Main, and VFX" make up the CORE World Texture Experience.

note for mare synchronous enjoyers: The first time you install any of my 'upscaled textures' mods mare will take a moment to index all the data.

PREVIEW VIDEO

What is a texture upscale?

Smart computer look at picture and make it high resolution.

3 minute video that explains it really fast with pretty pictures.

What are world textures?

In FFXIV, the texture assets are divided broadly into:
  • bg - background textures
  • bgcommon - common background textures
  • chara - character textures
  • ui - user interface textures
  • vfx - visual effect textures
  • common - pre-rendered graphics and text textures.
The world textures are comprised of the bg and bgcommon folders.
bg is divided into:
  • ffxiv - textures that are local to A Realm Reborn (ARR) zones.
  • ex1 - textures that are local to Heavensward expansion zones.
  • ex2 - textures that are local to Stormblood expansion zones.
  • ex3 - textures that are local to Shadowbringers expansion zones.
  • ex4 - textures that are local to Endwalker expansion zones.
bgcommon is divided into:
  • hou - player housing textures.
  • nature - water, moon phases weather, precipitation particle effect, cloud, and star textures.
  • world - common world textures that are utilized by all zones.

Most essential:

kart world textures grasses (billboard grass) <-- Greatest Improvement / Least Cost

kart world textures main (ffxiv)

kart world textures common (bgcommon)

Expansions:

kart world textures heavensward (ex1)

kart world textures stormblood (ex2)

kart world textures shadowbringers (ex3)

kart world textures endwalker (ex4)

Alpha/Beta:

kart vfx textures

some more update info

Version numbers work like this:

  • x.0.0 = major file(more than 40% rewrite), requires complete re-download
  • 0.x.0 = minor update (adds an expansion or large change), install on top of x.0.0
  • 0.0.x = patch update (fixes bugs), install on top of 0.x.0

ALWAYS DOWNLOAD THE LATEST VERSION!

FILE SIZES:

Essential Zipped Folders Size: 25.8 GB
Essential Unpacked Folders Size: 38 GB

Total Zipped Folders Size: 88.6 GB
Total Unpacked Folders Size: 126 GB

Hey Kart I'm running out of disc space:

Do this on your world textures folders

Postword:

My goal is to:

  • Too look functionally the same from a distance but to not become a pixelated smear up close. * Too not be excessively large. Which is actually really hard to do.
  • To complete this in a somewhat timely manner.
  • To learn some new techniques in regards to manipulating image data.

Because of these restraints,

  • These works will not be as high quality as my various Face Upscales (which are checked individually) or even of images subdivided into subject categories such as SSEUT (characters, landscapes, armors).
  • These thousands of images are processed by being sorted into very broad TYPE categories (such as diffuse, normal, detail alpha, cutout alpha) only.
  • Because I use these as a learning opportunity and new techniques are made every day, expect occasional refactoring (redoing my old work with new techniques.)

Permissions

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Download size DL size 15.05 GiB
Space required Space req. 18.61 GiB
3.9K
9mo
9mo
Options Simple mod — no options.
Tags
Affects
  • World