directX > openGL normal conversion (should improve shading)
Port of the Solitude set from Elden Ring (Shadow of the Erdtree).
The model is fit to Rue M, but there is basically no exposed skin so it doesn't really matter. The proportions were heavily adjusted to make the armour much slimmer and form-fitting compared to the original, to make things easier to weight (and because it looks better imo)
The outfit is on the Ignominy set, and consists of a helm, body, gloves, legs, and boots. Weights aren't perfect, especially on the gloves (don't look too closely when holding a weapon etc) and the pauldrons. Pauldrons are on the pauldron bone, so they can be adjusted with C+ (and in Gpose as well). There's a bit of clipping with the neck and the helm too in certain poses.
I also included ports of several weapons: