Dawn of the Last Month Update All Frameworks: - Added better descriptions to some elements for material editing (updated the base to Material Development Kit 1.1.0) ; Skin Framework: - Fixed a bug with Level T diffuse color handling ; - Improved iridescence parameter handling in Level 1 ; Hair Framework: - Added Shadow Offset parameter (that allows modifying the shadow in the same way as vanilla does on Torgal's fur) ; Iris Framework: - The optional outer ring of the Racial Feature color can now also be an inner ring ; - Add the iridescence effect to Level 3 and Level T ; Gear Framework: - Add it ; - It provides some of the existing ALum effects on gear (iridescence, perma-wetness, reactive glow) ; - It also allows using either UV1 (as vanilla) or UV2 for the opacity map ; - Also works on other character-related elements (minions, mounts, monsters, fashion accessories – list may or may not be exhaustive) ; - Have fun wearing rainbow gear for Pride Month (even though the timing is actually coincidental) ; Glass Framework: - Add it ; - ⚠️ It requires Penumbra 1.0.2.0 or more recent, otherwise, enabling it will make character-related glass turn glowy white ; - It provides iridescence and perma-wetness effects on character-related glass.
This framework works on all races and genders, and enables including glow information in some textures, using symmetric models with asymmetric textures, and more. A glowing vanilla-like iris mod is included, but for anything more custom, you'll need to bring your own specifically-designed texture and/or material mods alongside this framework.
Please see AUTHORING.md for information about how to design your textures and/or materials for this framework.