Finally fixed the issue with the LB3s so "Enter Night - Reduced VFX" actually uses Enter Night and has the VFX properly limited. Also added an extra VFX to all three options to the little swirly things during the cast animation no longer just abruptly disappears.
Showcase: https://youtu.be/1IsFhlEudmA
My long-awaited Reaper overhaul mod that replaces Reaper with Dark Knight, finally giving us the Maiming Job we deserve. Unlike Mister Karmik's Dark Knight 2.0: The Darkening I went a bit beyond just porting Dark Knight to Reaper. Instead I decided to create a "what if" of Dark Knight as a proper Maiming job, having a more offensive feel with actions that flow nicely from one to another. The goal was to make it that you could look between an offensive and defensive Dark Knight and tell who is who. Movement animations are different between the two, their rotations look entirely different, and to top things off I went further than I went with The Draconic Knight and replaced the melee LB1&2 and created two LB3s for you to enjoy. Only includes support for tall races
If you have any feedback or bug reports, please direct those to my Bluesky.
https://bsky.app/profile/dragoness.etheirys.social
if you post with #DragonessMods I'd love to see y'all enjoying my work!
Donate to the dragon's horde: https://www.ko-fi.com/DragonessFF