This was basically a personal project of mine that I decided to release into the wild because I put a lot of work and love into it. It's not the flashiest thing out there, but my goal was to make something that feels close to the base game's visual load and not have it feel "off". I play RDM a lot, so it had to feel good to me in action. It's not going to be for everyone, but if this is your jam then I hope you enjoy it.
Features...
• A complete shift to rods/canes (see the description tab in Penumbra for a list of converted weapons, I tried to include a decent selection)
• Over 40 new spell effects, including low level spells and a less blinding LB3
• Complete overhaul of animations to be staff-friendly
• Two spell channeling animation options
• Deep Dungeon support
• PvP support
Preview: https://youtu.be/WwioE-ZYMa4
Please use Penumbra for this. This has not been tested on Textools at all.
v1.0.6 (5/28/2026) (initial Heliosphere release)
◦ Fixed F Viera's sheathed weapon placement
◦ Added a Phantom Hanger -> Longpole conversion and a Talekeeper -> Ingrimm conversion
v1.0.5 (12/26/2025)
◦ Fixed the new ranged versions of Enchanted Riposte/Zwerchhau/Redoublement
v1.0.4 (10/7/2025)
◦ Added a Rapier of the First Light / Sacramental Rapier -> Rod conversion
v1.0.3 (9/13/2025)
◦ Fixed the sound for draw/stowing Rapier of the Heavens and its variants
◦ Tightened the sound falloff for a handful of abilities
v1.0.2 (9/6/2025)
◦ Fixed the BLM Staff of the Round/Heavens from appearing invisible
◦ Added a Phantom Rapier -> Rod conversion
v1.0.1 (8/24/2025)
◦ Hopefully fixed an issue with M Hrothgar, M Roegadyn, M/F Lalafell not using the correct battle stance
Special thanks to ocealot for VFXEditor and the Students of Baldesion discord.
Have fun and stay hydrated.