Fixes alpha issue
This mod will still work in 7.2, but will have visual glitches on items that were improved with 7.2. For example, ARR Dragoon armor. I may patch this later, but right now I am not playing FFXIV.
This mod does not upscale new items added in 7.1 or 7.2. For example, 7.1/7.2 raid gear.
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What is a Human in ffxiv?
You, every other player, and every NPC that isn't a mob.
What is a Mob?
Any NPC that doesn't use the base races. For example Zenos is a monster, Gaia is a demihuman, and Emet-Selch is a human (Elezen).
About 99% of your human-looking NPCs are covered in this mod. The others would be in Upscaled Mob Textures - Ultra Light.
In the 4 variants I cover all human textures needed for an upscaled experience. I have an image that displays which section modifies which part of the character.
Hair
This covers ALL hair, viera ears, hair accessories, tattoos, facial features of players and NPCs. (Tattoos and facial features are on the same plate [ETC], and contain facial hair so they were grouped with hair instead of Faces).
Face
This covers all the faces of players and NPCs. It also covers global Face Paints. If you want a more complete experience with hd teeth and asymmetrical player faces use asym faces after installing Faces. My textures are in that too.
Eyes
Covers all the eyes for players and NPCs. If you want a mod that is more "vanilla+" I recommend this mod EyeTextures+. You can use my normal and mask maps underneath EyeTextures+ mod.
For every eye in the game + customizable GLOW: 960 unique combos + infinite glow colors use my mod here: Kartoffels Eye Collection with GLOW.
Body
Covers the bodies of all players and NPCs. Most noticeable on aura.
For a simple improved body with features like GLOW, asymmetry, and more you can add my mod here on top: Kartoffels Simple Body.
Note for mare synchronous enjoyers: The first time you install any of my 'upscaled textures' mods mare will take a moment to index all the data.
Everything I produce is open source and free use. If you appreciate my work you can donate to my kofi, but are in no way obliged to do so.
Remember mass is before I dedupe in penumbra so no it doesn't match the actual size you get.
mass:
hir_norm = 1.58 GB @ BC7 x2
hir_mask = 1.60 GB @ BC7 x2
fac_etc_mask = 0.12 GB @ BC7 x2
fac_etc_norm = 0.14 GB @ BC7 x2
ID = 0.05GB @ BC5 x4
acc_norm = 0.004 GB @ BC7 x1
acc_base = 0.008 GB @ BC7 x2
acc_multi = 0.003 GB @ BC7 x2
If something was particularly low resolution like the viera ears and a few other npc hairs I upscaled by 4x.
If something was already high resolution, eg: "c1101h0004_hir_mask.tex", I did not touch it.
HAIR_NORM [ type = BC7; scale = x2; cleaning = ITF_SkinDiffDDS; upscaling = 4x-Normal-RG0-BC7, 4x_scalenx_90k; downscaling = box]
HAIR_MASK [ type = BC7; scale = x2; cleaning = none,skindiffdds; upscaling = 4xFaceUpDAT, 4x_scalenx_90k; downscaling = box]
HAIR_BASE [ type= BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = 4xFaceUpDAT: downscaling = box]
FACE_ETC_NORM [ type = BC7; scale = x2; cleaning = x1_ITF_SkinDiffDDS; upscaling = 4x-Normal-RG0-BC7, 4x_scalenx_90k, HQ 2x; downscaling = box]
FACE_ETC_MASK [ type= BC7; scale = x2; cleaning = 1x_UnResize_V3_200000_G; upscaling = 4xFaceUpDAT, 4x_scalenx_90k; downscaling = box]
ACC_NORM [ type= BC7; scale = x1; cleaning = 1x_BC1smooth2; upscaling = none; downscaling = none]
ACC_BASE [ type= BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = lollypop: downscaling = box]
ACC_MULTI [ type= BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = 4x_scalenx_90k: downscaling = box]
ID[ type = BC5; scale = x2; upscaling = XBR_x2NoBlend+XBR_x2Blend for G, XBR_x2NoBlend for R]
Faceupdat and Normal RG series.
BASE [ type= BC1 or BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = 4x_Nickelback_70000G-4x_detoon_225k, lollypop: downscaling = none]
NORMAL_x1 [ type= BC7; scale = x1; cleaning = none; upscaling = 4x-Normal-RG0-BC1/4x-Normal-RG0-BC7; downscaling = none]
MASK [ type= BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = 4x_scalenx_90k; downscaling = box]
For more complex information please view the github:
FFXIV Toolbox
XBR: Hylian
UV Island Padding: JamesWild (I modified his algorithm)
HQx: Maxim Stepin
Lollypop: LyonHrt
Scalenx: LyonHrt
FaceUpDAT: Helaman
SkinDiffDDS: intheflesh#3116
UnResize V3: twittman
Normal RG0 series: RunDevelopment
BC1 Smooth 2: BlueAmulet
ChaiNNer: Joey, RunDevelopment et al.
TexTools: TexTools Team
Penumbra: Otter et al.