Better Limit Cut Markers

Because counting balls is not a mechanic

Pre-Dawntrail mod
This mod was last updated before Dawntrail became available to download. This does not necessarily mean that the mod won't work, but please keep it in mind.
Changes in 5.0.0
Added support for Statice's Trick Reload (Aloalo Island)

Using Penumbra you must put the mod in a collection that applies to everything and everyone! (The base and your character options under "simple assignments" must be used for the mod.): Image

Based on the original A11S limit cut, so it will work for mechanics that use the exact same vfx. Most regular instances such as dungeons (Holminster Switch, Stigma Dreamscape, etc) or where the number only goes up to 4 generally work. Works in P3S, P9S, P10S and P12S. Doesn't support things like P2S where some people might use the shape.

The mod has been thoroughly tested to keep everything about the original markers the same in each instance, and only change the number. The duration, size, additional vfx, and sound effects of each marker is preserved.

Feel free to suggest new styles I could add.

If you are willing to help me with instances where it does not work, please message me on Twitter and send me a .dat recording of an instance that includes the mechanic using the Dalamud plugin called "A Realm Recorded". Thank you!

Permissions

0ceal0t for VFXEditor
Xorus for FFXIV style numbers
E.S., Lemon, Oon, June for recordings