v1.1.0 - added 3D model options for the actual Vanilla Hrothgar faces - the initial options have been renamed to "Raykie" for clarity as they are based on Raykie's face models edits for smaller, more proportionate irises
Part of the AsymFaces framework series.
It is intended to be used with asymmetrical face textures and, I hope, will lead users & creators to build their own custom faces including but not limited to scars/scarring, make-up, freckles, beauty spots etc
As of 28/07/23, every currently available race & gender in Endwalker has been added to this large-scale project.
This mod is FREE and is also accessible through Ko-Fi for those who wish to donate.
---------------------CONTENTS---------------------
Main installation includes a choice of modded teeth between
Download folder may include a variety of (free) additional asym addons.
More addons (free or not) may be added in future updates.
---------------------TECHNICAL---------------------
This mod adds a new material for Faces (Material B) in order to support asymmetry & not infringe on possible existing addons.
The 3D heads models do not reference the default facial Material A, so it might not show up in Textools anymore upon installing this mod. However, this mod does NOT alter or remove the default facial Material A, nor the connectors for the neck models.
To make the Material A reappear if it vanishes from the dropdown selection, Disable the model 3D edit temporarily in the Models tab.
THIS MOD IS COMPATIBLE WITH EVERY EXISTING BODY MOD - as it does not affect body textures or models. However, users should make sure their body textures match with whatever face textures they plan on using,.
Certain parts of the face models have been intentionally left symmetrical to prevent glitches or unsightly appearance, such as:
These features all are mapped either to the right hand side of the textures provided or to their default texture materials.
Every other part, including ears is now mapped to be asymmetrical.
---------------------KNOWN ISSUES---------------------
All issues that presented during development were stemming from vanilla issues and were unable to be resolved.