🔸 Affects multiple Zenos monster models to add beads in his hair, similar to his concept art and CGI in the Shadowbringers trailer.
Contributors:
- SE for the textures and meshes.
- hag for the Zenos hair.
- wisteriaphyte for the Dissidia hair port.
- WhiteMageSunny for model rip.
- elegyworks for hairline resource.
Notes / Disclaimers
Monster models and vanilla hair (1)
- Has options for his Stormblood armor (with and without helmet), his recovery (Elidibus), and Shadowbringers attire. No Endwalker edit because the hair's tucked in his coat.
- 2 options for how many beads there are in his hair.
- Reuses materials from his Stormblood armor. If that is changed, it may affect the beads.
- When used in Penumbra, be sure it's enabled in a collection that affects his models (like Default).
wisteriaphyte's hair edit notes
- Option to enable model edit (full hair beads) and texture separately.
- In game choices for hair color may not match Zenos' hair, might want to use an Advanced Customization (Glamourer) for that.
- Not hat compatible.
vanilla hair (2) edit notes
- Should still be relatively hat compatible.
- Reweights some parts of the mesh to use different bones, similar to wisteriaphyte's hair and a little more.